Video gaming growth soars thanks to pandemic – Axios

Video gaming growth soars thanks to pandemic – Axios

Video game usage in the U.S. has skyrocketed during the pandemic, leading to record revenues and profits for gaming companies like Nintendo, Epic Games and Electronic Arts.

Driving the news: Gaming companies are blowing past analyst earnings estimates and are attracting huge investment interest thanks to the stay-at-home lockdowns that have driven major increases in gaming.

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The big picture: The gains are being felt across the industry, with usage rising on mobile, consoles, PC, VR and portable devices, per NPD. Video game streaming is also up, as is viewership of esports, or competitive gaming.

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Publisher: Axios
Date: 2020-08-07T10:00:53.271945Z
Author: Sara Fischer Kyle Daly
Twitter: @axios
Reference: (Read more) Visit Source

Many things are taking place:

Video games to look forward to for the rest of 2020 – North Texas Daily

We’re more than halfway through 2020 now, and although this pandemic has been a real pain, we haven’t been short on video games to play. This year we’ve gotten games like the long-awaited “Final Fantasy VII Remake,” the continuation of Ellie’s story in “The Last of Us Part II” and the samurai epic “Ghost of Tsushima.” Thankfully there are many other games to experience as the year goes on, with some promising to make big waves in the gaming world.

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It’s been eight years since the last installment in the “Crusader Kings” franchise, and fans will finally be getting a sequel in “Crusader Kings III” when it drops on PC this September. “Crusader Kings II” received tons of expansion packs and updates following its release, and the next entry in the grand strategy game is shaping up to be the most advanced version yet.

Publisher: North Texas Daily
Date: 2020-08-08T19:11:26 00:00
Author: Connor Elliott
Twitter: @ntdaily
Reference: (Read more) Visit Source

A University of Utah lab is developing a video game to ease depression in older adults – The Salt

“If I were trying to come up with the word ‘basket,’ I could think of container, wicker, wood and other things around it, but I couldn’t come up with ‘basket,’” she said.

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“The [FDA’s] decision is massive. It changes the landscape for things we can build in the future,” said Roger Altizer, director of digital medicine at the Center for Medical Innovation at the University of Utah.

“A lot of times we treat health care like it’s work,” Altizer said. “We firmly believe that people are really healthy when they play. If we figure out how to get people to be playful in the medical space and not just working, then I think we’ll be on to something special.”

Publisher: The Salt Lake Tribune
Date: 2020-08-09T12:00:00Z
Author: https www facebook com saltlaketribune
Twitter: @sltrib
Reference: (Read more) Visit Source

Video games helping you cope? Learn how to create your own.

If video games have been helping you pass the time while you’re stuck at home, you’re far from alone. There’s a reason you haven’t been able to escape conversations about Animal Crossing since April . And it all boils down to one beautiful little word: escapism.

Once you dive in, you’ll realize that creating a good strategy game boils down to understanding one very important software: Unity game engine. Almost all of the courses featured in this deal involve training you in different aspects of Unity, from basic grid placement to combat mechanics to camera controls and beyond.

Publisher: Mashable
Date: 2020-08-08T09:00:00Z
Author: StackCommerce
Twitter: @mashable
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Other things to check out:

'Fortnite,' 'League of Legends' players can rest easy.

Tencent, a tech company based in China, will soon be prohibited from U.S. transactions following an executive order signed by President Trump on Thursday. The executive order, the effects of which are slated to go into effect in 45 days, effectively prohibits WeChat, the messaging service owned by Tencent, from operating within the United States. A White House official clarified to the Los Angeles Times that the executive order isn’t aimed at video game companies owned by Tencent.

Publisher: Washington Post
Date: 2020-08-07T17:35:31.794Z
Twitter: @WashingtonPost
Reference: (Read more) Visit Source

Video Game Grading: Why This Controversial Trend Divides Game Collectors

Grading, the practice of sealing an item in a display case in order to preserve its condition, is not a new phenomenon. But while collectors have been doing with things like comic books and baseball cards for quite some time, it’s a relatively new idea in the video game collecting community. The trend is dividing game collectors more than ever before, with some calling it a waste of time and others believing it’s important for preserving video game history.

Video game grading took off when companies like Wata Games and Video Game Authority (VGA) emerged on the scene in the mid-to-late-2000s. People would send their rare and collectible video games off to these companies, and they would rate the game’s condition, put it in a strong plastic display case, and ship it back to the owner for a fee. These cases are unopenable to prevent the game’s condition from declining.

Publisher: CBR
Date: 2020-08-09T17:50:39Z
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Revisiting Wrestling Video Games (Nintendo DS Family) – Last Word on Pro Wrestling

The vast majority of wrestling video games that fans remember are found on home consoles. As we covered weeks ago in the Game Boy Family segment of this series, however, it’s clear that the portable market wasn’t left out. Though many of these games were watered down interpretations of their home console counterparts, others proved to be worthwhile. In this edition, we will touch on some of the most memorable wrestling games found across the Nintendo DS family of systems.

Publisher: Last Word on Pro Wrestling
Date: 2020-08-09T16:52:42 00:00
Reference: (Read more) Visit Source

Sony's profit up as people staying home play video games | Fox Business

Video game makers, like Blizzard and EA, are coronavirus ‘winners.’ FOX Business’ Kristina Partsinevelos with more.

TOKYO — Japanese electronics and entertainment company Sony Corp. said Tuesday that its April-June profit jumped 53% as its video game and other online businesses thrived with people staying home due to the coronavirus pandemic.

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Tokyo-based Sony reported a 233 billion yen ($2.2 billion) profit for the last quarter, up from 152 billion yen the year before.

Publisher: Fox Business
Date: 2020-08-04
Twitter: @FoxBusiness
Reference: (Read more) Visit Source

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